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AI Insights · Timothy · July 2024

Top 5 Co-op Games in Croatia: Q2 2024 Performance

An overview of the performance of the top 5 co-op games in Croatia during Q2 2024, including downloads, revenue, and weekly active users.

Top 5 Co-op Games in Croatia: Q2 2024 Performance

During the second quarter of 2024, the top 5 co-op games in Croatia displayed varied performance metrics in terms of revenue, downloads, and weekly active users. Here, we provide a detailed breakdown of these metrics for each game based on data from Sensor Tower.

Brawl Stars by Supercell saw significant fluctuations in its revenue, starting the quarter with approximately $58K in the first week of April and experiencing a dip to around $25K by the end of May. It then rebounded to nearly $35K in the final week of June. Downloads for the game also varied, peaking at 10.5K in the first week of April and dropping to 3.7K in early June before rising again to 6.9K by the end of the quarter. Weekly active users remained relatively stable, starting at around 303K and ending the quarter at approximately 270K.

PUBG MOBILE from Tencent Mobile International Limited experienced a downward trend in revenue, beginning the quarter at around $15K and declining to about $5.1K in the last week of June. The game's downloads were relatively low, fluctuating between 1.2K and 661. Weekly active users showed a slight decline from 20.3K at the start of April to 18K by the end of June.

Roblox by Roblox Corporation had a more stable performance. Revenue remained consistent, ranging from $8.2K to $10.6K over the quarter. Downloads varied, starting at 4K in early April and peaking at 4.2K in the final week of June. Weekly active users saw a steady increase, growing from approximately 252K to 276K by the end of the quarter.

Whiteout Survival from Century Games Pte. Ltd. demonstrated consistent revenue generation, maintaining a range of $5K to $7.5K throughout the quarter. Downloads were relatively stable, with a slight peak at 1.4K in late May before declining to 847 in the last week of June. Weekly active users showed a slight growth, starting at around 5.1K and reaching 5.6K by the end of June.

Clash of Clans, another title from Supercell, had a mixed quarter. Revenue peaked at $7.8K in the first week of April and saw a low of $3.3K by the end of June. Downloads experienced fluctuations, peaking at 1.1K in late April and dropping to 527 in mid-June. Weekly active users had a slight downward trend, starting at 71.9K and ending at 65K by the end of the quarter.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024